FSD holdings contain a number of data series and individual datasets suitable for research on gaming.
There are also many datasets that contain individual questions and variables which are potentially useful to researchers of the subject. The data archived at the FSD can be downloaded free of charge from Aila Data Service, according to the conditions set for each dataset.
Please note that below is listed only a sample of all data available at the Data Archive and we encourage you to use keyword search more datasets on the subject on Aila. In addition, datasets suitable for research on the theme may be found from other European data archives by using CESSDA Data Catalogue .
Questions and variables of quantitative datasets that have been fielded in English or translated at the FSD can be explored by browsing through Aila variable search. If a quantitative dataset has not yet been translated, you can request a translation free of charge. Qualitative data are only available in their original language. Where applicable, all related materials are freely accessible on the study description page of each dataset.
Recent Data Releases
- Health and Digital Gaming: Expert Interviews 2021
- Health and Digital Gaming: Gamer Interviews 2021
- Gambling in Finland 2021
- Finnish Values and Everyday Life 2015
- British Memories of Game Music 2021
- YouGamble 2018: US Data
- Playing Video Games during the COVID-19 Pandemic: Survey 2020
- Physical Activity and Digital Gaming of Sixth-Graders 2015
- Views of Psychologists and Psychology Students on Digital and Problematic Gaming 2021
- University Student Health and Well-being Survey 2021
- More data on Aila Data Service
- Quantitative study
- Qualitative study
Datasets on the theme
FSD3659 British Memories of Game Music 2021
The dataset consists of 379 texts written on memories and experiences related to games and game music. The dataset is only available in the original language (English).
FSD3547 Playing Video Games during the COVID-19 Pandemic: Survey 2020
The survey charted different digital gaming cultures. Questions examined digital gaming and related phenomena, such as livestreaming games and following e-sports and sports, during the coronavirus pandemic in Finland and China.
FSD3384 Gambling Harm Survey 2017
In the beginning of 2017, Finland's three gambling operators that had exclusive rights to provide gambling services merged into a single government-owned organisation. The 2017 survey aimed to chart Finnish gambling habits, social and healthcare-related problems caused by gambling, and opinions on the visibility of advertising and marketing by Finnish gambling organisations. The goal of the study was to examine possible consequences of the merge.
FSD3399 YouGamble 2017: Finnish Data
This survey charted the gambling, social media usage and subjective well-being of young people aged 15-25 years in Finland. The study was conducted as part of the 'Problem Gambling and Social Media: Social Psychological Study on Youth Behavior in Online Gaming Communities' research project. See also related datasets FSD3400 YouGamble 2017: Additional Finnish Data and FSD3591 YouGamble 2018: US Data.
Data in these series also include questions on the theme.
People interested in finding data on gaming should also take a look at data available at other data archives around the world.
In Finland, the Language Bank of Finland also provides services to researchers and archives audio and video material. Research data produced in Finland may also be searched via the Fairdata.fi Etsin . Services of various European social science data archives can be accessed through the website of CESSDA . The UK Data Service has, among other things, a wide variety of excellent qualitative data. Another good source of data is the German GESIS - Leibniz Institute for the Social Sciences . The extensive holdings of the American ICPSR are also well worth searching.